Commit History

Author SHA1 Message Date
  mateuszb db4ee5844f * implemented 206 and 207 from mantis 16 years ago
  DjWarmonger 882ae5a53a Fixed bug #208 - lookout tower (and possibly other structures) update map view when built. 16 years ago
  DjWarmonger bf7dfca6f5 Fixed bug #203 - no neutral town growth 16 years ago
  DjWarmonger ddd755c0c1 1.Removed unused code from hero handler 16 years ago
  mateuszb f109c51f7f * bug 146 fixed 16 years ago
  mateuszb dd7991c541 * fix for bug 170 16 years ago
  Frank Zago b02d4c1c2f (linux) Manage one directory per user for save games and config. 16 years ago
  Frank Zago 668b203486 Work with full file paths instead of partial ones. 16 years ago
  DjWarmonger 60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 16 years ago
  Michał W. Urbańczyk fe7ef6bbe1 Smart map object serialization over net. 16 years ago
  DjWarmonger 9792c64cbf Fixed bug #71. Little redesign of town buildings handling. 16 years ago
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 years ago
  mateuszb 540e15d4ea * when active stack is killed by spell, game behaves properly 16 years ago
  mateuszb 7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell 16 years ago
  DjWarmonger 55925e0eea 1.Fixes for RazeStructures net packs. 16 years ago
  mateuszb 9a1669b926 * animation of catapult 16 years ago
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame 16 years ago
  mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 16 years ago
  DjWarmonger 91b4212c5f Support for Magic Spring 16 years ago
  DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. 16 years ago
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 years ago
  mateuszb 1f958bc240 * fixed problem with stack positioning on battlefield when creature bank is attacked 16 years ago
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 16 years ago
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. 16 years ago
  mateuszb 4f88871f94 * minor fix 16 years ago
  mateuszb 80b5126cf5 * support for RETURN_AFTER_STRIKE feature 16 years ago
  mateuszb e77e49783a * improved handling of animations in battles 16 years ago
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes 16 years ago
  mateuszb c8ac6cf914 * certain improvements for animations in battles 16 years ago
  Michał W. Urbańczyk df87b34662 * fixes for moving War Machines 16 years ago