MichalZr6
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dbe82b94f6
Changes following review:
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9 months ago |
Andrii Danylchenko
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f9442208da
BattleAI: avoid standing in moat
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1 year ago |
Andrii Danylchenko
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274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
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2 years ago |
Andrii Danylchenko
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ba9998ac66
BattleAI: fast targets optimization
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2 years ago |
Ivan Savenko
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556763fb7b
Fixed handling of tactics
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2 years ago |
Konstantin
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 years ago |
krs
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e348193f7e
Tactics movement is limited to movement range
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2 years ago |
krs
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dab07bdef9
Now unit range is shown in Tactics phase as well
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2 years ago |
Ivan Savenko
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d2b837b116
All creature-related texts go through translator
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2 years ago |
Ivan Savenko
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b86969909a
Fixes compilation due to changes in callback interface
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2 years ago |
Andrii Danylchenko
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ebf4854801
Battle AI: add some comments + refactoring
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3 years ago |
Andrii Danylchenko
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601ced3749
BattleAI: rework movement when no targtes
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3 years ago |
Victor Luchits
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d4cc005882
Address various issues pointed out by reviewers
|
5 years ago |
Victor Luchits
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59c39527c5
Formatting
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5 years ago |
Victor Luchits
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be10694b73
Some changes to make the battle AI smarter
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6 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
ArseniyShestakov
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a4c0ad94b1
Code style: remove default value hints in definitions (#342)
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8 years ago |
AlexVinS
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4f8c7bd4bb
CStack refactoring
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8 years ago |
Michał Kalinowski
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |