Commit History

Author SHA1 Message Date
  MichalZr6 dbe82b94f6 Changes following review: 9 months ago
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 1 year ago
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization 2 years ago
  Ivan Savenko 556763fb7b Fixed handling of tactics 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  krs e348193f7e Tactics movement is limited to movement range 2 years ago
  krs dab07bdef9 Now unit range is shown in Tactics phase as well 2 years ago
  Ivan Savenko d2b837b116 All creature-related texts go through translator 2 years ago
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface 2 years ago
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 years ago
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 years ago
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers 5 years ago
  Victor Luchits 59c39527c5 Formatting 5 years ago
  Victor Luchits be10694b73 Some changes to make the battle AI smarter 6 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 years ago
  AlexVinS 4f8c7bd4bb CStack refactoring 8 years ago
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 years ago