MichalZr6
|
dbe82b94f6
Changes following review:
|
9 months ago |
MichalZr6
|
4031006317
Drop battle elapsed time measurement, restore avHexes.
|
9 months ago |
MichalZr6
|
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
|
9 months ago |
MichalZr6
|
a99274d72e
BattleHexArray - new container for BattleHexes
|
1 year ago |
Dydzio
|
63b711758f
Fix chain lightning wasting effect on creatures immune to magic
|
1 year ago |
Dydzio
|
bb69ab1a1a
Fix assert and condition for counting spell hexes
|
1 year ago |
Dydzio
|
1a2d349267
Initial unconditionally working version
|
1 year ago |
Ivan Savenko
|
b88a8da4e8
Split off some netpack structures into separate files
|
2 years ago |
Ivan Savenko
|
ac925bb786
Renamed new types for consistency with code style
|
2 years ago |
Ivan Savenko
|
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
|
2 years ago |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
|
2 years ago |
Konstantin
|
3df5a8e415
vcmi: split selectors from HeroBonus.h
|
2 years ago |
Ivan Savenko
|
b2f5042942
Merge pull request #1783 from vcmi/beta
|
2 years ago |
Konstantin
|
705afbb898
UnitEffect: it should not always assume smart
|
2 years ago |
Konstantin
|
e40b9c849d
vcmi: no open-code NO_APPROPRIATE_TARGET
|
2 years ago |
Konstantin
|
e82cc56ddb
vcmi: modernize lib/spells/effects
|
2 years ago |
Ivan Savenko
|
53f6b7bd32
Fix Ice Ring target selection
|
2 years ago |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 years ago |
Michał Kalinowski
|
ac6b477aa2
Simplify statements
|
6 years ago |
AlexVinS
|
0b70baa95e
Spells configuration version 2 (effect-based)
|
8 years ago |