Commit History

Author SHA1 Message Date
  MichalZr6 dbe82b94f6 Changes following review: 9 months ago
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. 9 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 9 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Dydzio 63b711758f Fix chain lightning wasting effect on creatures immune to magic 1 year ago
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes 1 year ago
  Dydzio 1a2d349267 Initial unconditionally working version 1 year ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style 2 years ago
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  Konstantin 3df5a8e415 vcmi: split selectors from HeroBonus.h 2 years ago
  Ivan Savenko b2f5042942 Merge pull request #1783 from vcmi/beta 2 years ago
  Konstantin 705afbb898 UnitEffect: it should not always assume smart 2 years ago
  Konstantin e40b9c849d vcmi: no open-code NO_APPROPRIATE_TARGET 2 years ago
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects 2 years ago
  Ivan Savenko 53f6b7bd32 Fix Ice Ring target selection 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Michał Kalinowski ac6b477aa2 Simplify statements 6 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago