Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko dfc72134f2 Removed unused property %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 524c476264 Removed no longer used bonuses %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c6588e0bd1 Updated schemas & docs for several game entities %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Konstantin 8724181a0f vcmi: spell resistance rework %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Konstantin P 118b68349a CCreatureHandler: fix positive morale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dde8018d0 Implemented support for fixed monster def's from hota %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int %!s(int64=2) %!d(string=hai) anos
  Konstantin P 5841c716fd vcmi: 100% damage reduction is damage immunity %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 713e3004df vcmi: rename updater and limiter files %!s(int64=2) %!d(string=hai) anos
  Konstantin e37f798a68 vcmi: split bonus updaters %!s(int64=2) %!d(string=hai) anos
  Konstantin 416faf521e vcmi: move limiters outside of HeroBonus.cpp %!s(int64=2) %!d(string=hai) anos
  Konstantin af25ad0866 vcmi: split creatures and faction members %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin 9db2e2068e vcmi: fixup crash %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfa2e2a349 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Konstantin 4da97682be vcmi: remove code duplication for native terrain %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin 9f8dcfc736 CCreatureHandler: load old stack exp as global effects %!s(int64=2) %!d(string=hai) anos