Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 730b36612c Respect GUI settings for roads. By default, all road types are enabled. %!s(int64=2) %!d(string=hai) anos
  Warzyw647 af3c6abb5e Added zone guard strength "none" %!s(int64=2) %!d(string=hai) anos
  Warzyw647 5363fd5db3 Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace. %!s(int64=2) %!d(string=hai) anos
  Warzyw647 d74fdad432 Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged. %!s(int64=2) %!d(string=hai) anos
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
  nordsoft f27a40dd34 Support roads and teams customization in engine %!s(int64=2) %!d(string=hai) anos
  nordsoft 53b2f68560 Serialize template %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5c1a66ab69 Rmg water support (#745) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 9d06e51631 Place proper towns in underground (#743) %!s(int64=3) %!d(string=hai) anos
  laikh edc1d06f4e Random Map Generator Option: Allow having more computer only players than human/computer players %!s(int64=5) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2276af70dc PreGame: avoid crashing on random map options %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 1389ae0ea3 Fix Travis build %!s(int64=10) %!d(string=hai) anos
  DjWarmonger c6f714db9c Fixed generation of CPU teams. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ca7fe822eb Removed treacherous randomized constructor. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger eae7e5c51f Rolled back some incorrect values. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. %!s(int64=11) %!d(string=hai) anos
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses %!s(int64=12) %!d(string=hai) anos
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator %!s(int64=12) %!d(string=hai) anos
  beegee1 44bde4a1d3 - Fixed indentation for various files, sorry... %!s(int64=12) %!d(string=hai) anos
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos