Ivan Savenko
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0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
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1 year ago |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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2 years ago |
Ivan Savenko
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
Konstantin
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86f5d6de69
vcmi: modernize headers
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2 years ago |
Ivan Savenko
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31b718898a
Fix playback of shooter animations at max speed
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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2 years ago |
Ivan Savenko
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9c3030603d
Removed most SDL includes from headers, removed SDL int's
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2 years ago |
Ivan Savenko
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42df5626d9
Added Color class to replace SDL_Color
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2 years ago |
Ivan Savenko
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3749074a4d
Renamed speed setting name to force-reset it to new scale
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2 years ago |
Ivan Savenko
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d34efaeb81
All battle effects now use time-based timings
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2 years ago |
Ivan Savenko
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4ca22e652d
All projectile animations now use time-based speed
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2 years ago |
Ivan Savenko
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8b207fae63
ECreatureAnimType enum -> enum class
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2 years ago |
Ivan Savenko
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c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
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2 years ago |
Ivan Savenko
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864990db13
Implemented Bloodlust & Petrification effect
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2 years ago |
Ivan Savenko
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fb3a08e0a6
Added fading animation for fade-in effect for summons
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2 years ago |
Ivan Savenko
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1dea1854ae
Moved battle animation enum's into new file
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2 years ago |
Ivan Savenko
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49a6d056d9
Changes for BattleInterface classes according to code review:
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2 years ago |
Ivan Savenko
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7f5e5259c8
Changes to Canvas class according to review:
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2 years ago |
Ivan Savenko
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c855823528
Renamed files in client/battle to match new names of classes
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2 years ago |