Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
  nordsoft 0c94a4d891 Town name switched to id %!s(int64=2) %!d(string=hai) anos
  nordsoft 5b24fe289b Assembling difficulty json instead of overriding %!s(int64=2) %!d(string=hai) anos
  nordsoft 099109b7d2 Minor fixes %!s(int64=2) %!d(string=hai) anos
  nordsoft cb3bbc6680 Restructured difficulty config %!s(int64=2) %!d(string=hai) anos
  nordsoft 0de912e67b Add basic system to add more advantages for ai player %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' %!s(int64=2) %!d(string=hai) anos
  nordsoft cc3864a0fa Fix for random dwellings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Konstantin 344593e891 vcmi: made some CSpell properties private %!s(int64=2) %!d(string=hai) anos
  nordsoft dfaf778d16 Redesign loading solution %!s(int64=2) %!d(string=hai) anos
  nordsoft 45f13c7964 Progress update on client side %!s(int64=2) %!d(string=hai) anos
  nordsoft 584dd20943 Progress on server side for rmg %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 537f9fa048 Merged master into develop %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński f6247164ad Fix crash, fix invisible boat blocking the tile %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 2747174810 Fix incorrect sand shore id %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e733b55c90 Removed buggy and poorly designed fromString method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 705cdb846d Merge pull request #2403 from IvanSavenko/error_detection_fix %!s(int64=2) %!d(string=hai) anos