|  nordsoft | de22132cdf
							
							Fix loading | 2 years ago | 
				
					
						|  nordsoft | db33558abc
							
							Load custom campaigns from gzip | 2 years ago | 
				
					
						|  nordsoft | 9ecf16ca23
							
							Fix minor bugs | 2 years ago | 
				
					
						|  nordsoft | 5cf9fbbe02
							
							Fix compiling | 2 years ago | 
				
					
						|  nordsoft | f464ca3560
							
							Merge remote-tracking branch 'upstream/develop' into vcmi-campaign | 2 years ago | 
				
					
						|  nordsoft | ecf8b9934b
							
							Further refactoring | 2 years ago | 
				
					
						|  nordsoft | 91b4782a2f
							
							Refactor more fields from campaign header | 2 years ago | 
				
					
						|  nordsoft | 70f4cc5e0f
							
							Refactor campaign regions | 2 years ago | 
				
					
						|  Konstantin | 7a5775a9f9
							
							vcmi: use std::optional | 2 years ago | 
				
					
						|  nordsoft | 3166fd05f4
							
							Handle array exceed limit potential crash | 2 years ago | 
				
					
						|  nordsoft | 23e411cacd
							
							Adding logging and error handling | 2 years ago | 
				
					
						|  nordsoft | 7c13246851
							
							Keep creatures and arts | 2 years ago | 
				
					
						|  nordsoft | 08809f1cdc
							
							String building id | 2 years ago | 
				
					
						|  nordsoft | 6ed8f748b3
							
							Use string ids for most of bonuses | 2 years ago | 
				
					
						|  nordsoft | 307fb071a2
							
							VCMI campaign format support prototype | 2 years ago | 
				
					
						|  Ivan Savenko | f42a894723
							
							Implemented h3c translations | 2 years ago | 
				
					
						|  Ivan Savenko | 260f6d626c
							
							Implemented translations for H3M maps | 2 years ago | 
				
					
						|  Ivan Savenko | 4260726e4b
							
							Provide encoding information to maps & campaigns loaders | 2 years ago | 
				
					
						|  Ivan Savenko | bd70b6fabd
							
							Unicode conversion functions now require source encoding | 2 years ago | 
				
					
						|  Konstantin | b16f66477c
							
							vcmi: modernize lib/mapping | 2 years ago | 
				
					
						|  Ivan Savenko | cb4f5edae9
							
							All Heroes 3 texts are now passed through translator | 2 years ago | 
				
					
						|  Ivan Savenko | bdb8e0ee5c
							
							Introduced string identifiers for H3 texts, still WIP | 2 years ago | 
				
					
						|  Ivan Savenko | facf77b3ae
							
							vstd::unique -> std::unique | 2 years ago | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 years ago | 
				
					
						|  Nordsoft91 | aaa07e4d2e
							
							New terrain support - part 1 (#755) | 3 years ago | 
				
					
						|  John Bolton | a05ae78e67
							
							Fixed lots of warnings. | 5 years ago | 
				
					
						|  Arseniy Shestakov | ac66fc7f42
							
							Full rework of pre-game interface and networking | 7 years ago | 
				
					
						|  AlexVinS | 0b70baa95e
							
							Spells configuration version 2 (effect-based) | 8 years ago | 
				
					
						|  AlexVinS | 61e241308d
							
							Logging cleanup | 8 years ago | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 years ago |