Historique des commits

Auteur SHA1 Message Date
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants il y a 11 ans
  DjWarmonger 3acbda75ef Restored old function signature for sanity. il y a 11 ans
  AlexVinS b654ea831b [RMG] Fix mingw build, fix some warnings il y a 11 ans
  DjWarmonger 67d8a24f0b Experiments with object distance. il y a 11 ans
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 il y a 11 ans
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. il y a 11 ans
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. il y a 11 ans
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. il y a 11 ans
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. il y a 11 ans
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. il y a 11 ans
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. il y a 11 ans
  DjWarmonger d942858ef9 Throw exception when there are not enough two-way monoliths available. il y a 11 ans
  DjWarmonger 05c2a4e716 Better gravity-based algorithm. il y a 11 ans
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. il y a 11 ans
  DjWarmonger d4d3f1a568 More tweaks. il y a 11 ans
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. il y a 11 ans
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. il y a 11 ans
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. il y a 11 ans
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG il y a 11 ans
  Ivan Savenko c605e2d10c Gcc compile & warning fixes il y a 11 ans
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG il y a 11 ans
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects il y a 11 ans
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. il y a 11 ans
  DjWarmonger aa54803c50 Refactoring, clearing logs. il y a 11 ans
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. il y a 11 ans
  DjWarmonger b3a39f4920 Misc improvements & tests. il y a 11 ans
  Ivan Savenko b2e8c92383 Cleanup: il y a 11 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 il y a 11 ans