Commit History

Author SHA1 Message Date
  AlexVinS 28087099b8 More correct usage of SDL_Palette 10 years ago
  AlexVinS b512005d38 Get rid of CSDL_Ext::colorSetAlpha 10 years ago
  AlexVinS e80c8d16a6 Cleanup CDefHandler 10 years ago
  AlexVinS 958d596d54 Do not raise on non critical error 10 years ago
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. 10 years ago
  AlexVinS 0ef16feca9 Refactoring towards backward compatibility (WiP) 11 years ago
  AlexVinS cd81e85a61 fix loading to pregame. Looks awful. More work to do. 11 years ago
  AlexVinS 62d42465de fix compilation 11 years ago
  Ivan Savenko 1d9139303a introduced zip support into vcmi 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 years ago
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
  Ivan Savenko 8ffd482324 - gcc compile fix 12 years ago
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added 13 years ago
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 years ago
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. 13 years ago
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 years ago
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 years ago
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI 13 years ago
  Ivan Savenko 91c0ce33f4 - re-generated build system 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Frank Zago 7b1ede449d Removed last instances of readNormalNr. Made readChar an inline. 14 years ago
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 14 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago