Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis hai 5 meses
  Ivan Savenko c0fb1d1b3b Replace some raw pointers with unique's or optional hai 6 meses
  Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode hai 7 meses
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 8 meses
  Ivan Savenko 156de5b17e Added GameInstance class hai 8 meses
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable hai 8 meses
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine hai 8 meses
  Ivan Savenko 9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set hai 1 ano
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form hai 1 ano
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acac42291e Remove excessive CMap.h includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko de769a04d6 Remove unnecessary includes from headers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3d30e04184 Fixed centering of scenario information window %!s(int64=2) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos