Konstantin
							
						 | 
						
							
							
								e0715a76c8
							
							vcmi: reduce CStack usage a little bit
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								307065a633
							
							Merge beta into develop
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
						 | 
						
							
							
								7543fdf787
							
							vcmi: add reverse effect animation type
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								fd3f80e860
							
							Fix game hang on invalid shooter animation config
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2864a04bda
							
							Minor refactoring
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								31b718898a
							
							Fix playback of shooter animations at max speed
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								688b8db3eb
							
							Removed delays due to thread waits from battle animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d34efaeb81
							
							All battle effects now use time-based timings
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0e8ee929df
							
							Renamed CCursorHandler -> CursorHandler
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								a25214ae71
							
							Fixes graphical artifacts on toggling stack queue visibility
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6b2490903d
							
							Fix casting of massive spells by creatures
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d8c4209ded
							
							Movement animation is now more smooth at high animation speeds
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ae3f6c5e79
							
							Renamed PointEffectAnimation -> EffectAnimation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5b41ced427
							
							Removed sound playback from PointEffectAnimation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4b3d93f378
							
							Minor cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8b207fae63
							
							ECreatureAnimType enum -> enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								41b87088d5
							
							Color muxer effects can now be (partially) configured by user.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c835a84051
							
							Moved all GUI handling from BattleInterface to BattleControlPanel
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								16c4851d3b
							
							Animated cursor for spell selection, removed hardcoded cursor ID's
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e9e549148d
							
							Implemented teleportation animation effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								bbabc991ee
							
							Clean up logging
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								6c04581655
							
							Fix stack rendering order during movement
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								733f21f8dc
							
							Petrify will freeze stack animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								864990db13
							
							Implemented Bloodlust & Petrification effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7e35a96055
							
							Changed ColorPutter in preparation for Bloodlust & Petrify effects
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3693184e51
							
							Fix cast animation for Genie and heroes
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7857668158
							
							Implemented group attack animations for dragons/Hydras/etc
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								814f6ed684
							
							Made Clone color filter identical to H3
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								fb3a08e0a6
							
							Added fading animation for fade-in effect for summons
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b2f5a87a0f
							
							Spell animation will now wait for hero animation before playing
						 | 
						2 years ago |