Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 8b964be71f Merge pull request #1111 from GermanAizek/develop %!s(int64=3) %!d(string=hai) anos
  lainon 7fdad4e0f6 Code refactor following C++ standard and condition fixes %!s(int64=3) %!d(string=hai) anos
  nordsoft 0f35082024 Fix crash with objects belonging players without state %!s(int64=3) %!d(string=hai) anos
  nordsoft 9fb5d0e726 Fix stackinstance deserialization %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Dmitry Orlov 8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 25d9ea1ddf Feature: Opposite Side Limiter %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko d47564955e Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 70ed3f55a5 Nullkiller: replace a hack with temporary bonus node concept %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Dydzio aafad18121 Style fixes %!s(int64=6) %!d(string=hai) anos
  AlexVinS e666b2740c Do not use CCreature in CSimpleArmy %!s(int64=7) %!d(string=hai) anos
  AlexVinS 03cfd2cb78 Do not use StackLocation in netpacks %!s(int64=7) %!d(string=hai) anos
  Henning Koehler d3e4fc6e7a renamed CBonusSystemNode::popBonuses to removeBonusesRecursive %!s(int64=7) %!d(string=hai) anos
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 61e241308d Logging cleanup %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS 66d8408130 Fix creature set loading %!s(int64=9) %!d(string=hai) anos
  AlexVinS dd1aabbe23 Use JsonSerializeFormat for map objects %!s(int64=9) %!d(string=hai) anos
  AlexVinS a638d0cd51 Creature set serialization %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 75ca020890 CCeatureSet: add getArmyDescription for hover and InfoWindow texts %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6cf82ceab5 Possible fix for #923 %!s(int64=10) %!d(string=hai) anos