FeniksFire
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039e3842fc
Aesthetic changes in BattleHex (#303)
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8 سال پیش |
FeniksFire
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de7184d68d
Making unit tests for BattleHex and some estetic improvements.
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8 سال پیش |
Karol
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3f720901ec
Minor fixes.
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11 سال پیش |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 سال پیش |
beegee1
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e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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12 سال پیش |
Ivan Savenko
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71d6b0fea9
- Fixed some warnings from cppcheck
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12 سال پیش |
Ivan Savenko
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146a5e5ef8
Made speed of most of battle animations time-based
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12 سال پیش |
alexvins
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c0ce8712c1
add some missing licence headers
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13 سال پیش |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 سال پیش |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 سال پیش |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 سال پیش |
DjWarmonger
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4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
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13 سال پیش |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 سال پیش |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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13 سال پیش |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 سال پیش |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 سال پیش |