FeniksFire
|
039e3842fc
Aesthetic changes in BattleHex (#303)
|
há 8 anos atrás |
FeniksFire
|
de7184d68d
Making unit tests for BattleHex and some estetic improvements.
|
há 8 anos atrás |
Karol
|
3f720901ec
Minor fixes.
|
há 11 anos atrás |
beegee1
|
69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
há 12 anos atrás |
beegee1
|
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
|
há 12 anos atrás |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
há 12 anos atrás |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
|
há 12 anos atrás |
alexvins
|
c0ce8712c1
add some missing licence headers
|
há 13 anos atrás |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
há 13 anos atrás |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
|
há 13 anos atrás |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
há 13 anos atrás |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
há 13 anos atrás |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
há 13 anos atrás |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
há 13 anos atrás |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
há 13 anos atrás |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
há 14 anos atrás |