Histórico de Commits

Autor SHA1 Mensagem Data
  FeniksFire 039e3842fc Aesthetic changes in BattleHex (#303) há 8 anos atrás
  FeniksFire de7184d68d Making unit tests for BattleHex and some estetic improvements. há 8 anos atrás
  Karol 3f720901ec Minor fixes. há 11 anos atrás
  beegee1 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) há 12 anos atrás
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) há 12 anos atrás
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck há 12 anos atrás
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based há 12 anos atrás
  alexvins c0ce8712c1 add some missing licence headers há 13 anos atrás
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. há 13 anos atrás
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. há 13 anos atrás
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h há 13 anos atrás
  DjWarmonger 4d62525ff7 - Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly há 13 anos atrás
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) há 13 anos atrás
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. há 13 anos atrás
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: há 13 anos atrás
  beegee1 156aa6e4d9 * Updated class - file - handling há 14 anos atrás