Commit History

Autor SHA1 Mensaxe Data
  AlexVinS c66c66c5ae Fixed https://bugs.vcmi.eu/view.php?id=2686 %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3216422307 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS cd5c0b3297 Style tweaks. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2021decb91 Serialize town spells %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53b5587c2e Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS ec760632a6 Advance Json serializer %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 75f278b913 moatHexes: use initializer list and update comment %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 8c39ecf538 moatHexes: add saves and mods compatability %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c93f8fea48 moatHexes: implement reading moat hexes from configuration files %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko f9d9a38e53 Fixed gcc warnings %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 33acdc51bb Fixes 1852 - fixed typo in tower config and added check to detect such cases %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko bac83d8bd0 Compatiblity for last version of Cove (and likely any other town mods) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7c52db923a Removed mods compatibility code from 0.95 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 06d17f709d fixed compatibility code for resource-granting buildings %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7e057b6df8 Bugfixing, game can finally load to main menu without crash %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos