Commit History

Author SHA1 Message Date
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes 13 years ago
  DjWarmonger f38244bb5a Fixed adventure map defs for new creatures. 13 years ago
  DjWarmonger 16adfa3aa7 - Fixed crash on creature window drawn for neutral faction 13 years ago
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data 13 years ago
  DjWarmonger 656cf5ab6a - New creatures now work in game (more or less) 13 years ago
  Ivan Savenko 2c88845b9e - compile fix 13 years ago
  DjWarmonger 3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. 13 years ago
  DjWarmonger 20b54a39b6 Some tweaks for mod loading. Still doesn't work. 13 years ago
  DjWarmonger abd4a96bf1 Very simple loading and adding new creatures. Needs testing. 13 years ago
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 13 years ago
  DjWarmonger 39d433c1c7 Moved game Modules to config file. 13 years ago
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json 13 years ago
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 years ago