Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes %!s(int64=13) %!d(string=hai) anos
  DjWarmonger f38244bb5a Fixed adventure map defs for new creatures. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 16adfa3aa7 - Fixed crash on creature window drawn for neutral faction %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 656cf5ab6a - New creatures now work in game (more or less) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2c88845b9e - compile fix %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 20b54a39b6 Some tweaks for mod loading. Still doesn't work. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger abd4a96bf1 Very simple loading and adding new creatures. Needs testing. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 0ca9f64573 Next part of town configuration: %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 39d433c1c7 Moved game Modules to config file. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. %!s(int64=13) %!d(string=hai) anos