Alexander Wilms
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e2eeec96a9
Fix stuttering animations when using high frame rate limit or vsync
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hace 2 años |
Alexander Wilms
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bfa5ef7990
Don't sleep in FramerateManager::framerateDelay() if VSync is enabled
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hace 2 años |
Ivan Savenko
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3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
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hace 2 años |
Ivan Savenko
|
03df274450
Framerate manager is now in a separate file and private member of GH
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hace 2 años |