beegee1
|
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
|
13 years ago |
Ivan Savenko
|
0d863c83d7
- removed autogenerated by autotools files
|
13 years ago |
beegee1
|
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
|
13 years ago |
beegee1
|
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
|
13 years ago |
DjWarmonger
|
347bfde310
Added patch for #1144. Thanks cirdan!
|
13 years ago |
Ivan Savenko
|
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
|
13 years ago |
Ivan Savenko
|
07f9cb16c5
- spellbook fix (#1110)
|
13 years ago |
Ivan Savenko
|
b1557bc6c4
- fixes #1105
|
13 years ago |
Ivan Savenko
|
a602d7e9da
- build system update
|
13 years ago |
Michał W. Urbańczyk
|
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
|
13 years ago |
Ivan Savenko
|
b0f669a764
- moved Sprites and Data directory to vcmi "mod'
|
13 years ago |
Ivan Savenko
|
1fdacc4085
- fixes #1086
|
13 years ago |
Ivan Savenko
|
15a7f43e11
- fixed #1075, #1080, #1081
|
13 years ago |
mateuszb
|
18bd898cb1
* fixed bug when starting certain maps in campaigns
|
13 years ago |
mateuszb
|
6a81c8b1af
* campaign against magic numbers
|
13 years ago |
Ivan Savenko
|
3fcba4fb5c
- fixed crash on start of some campaigns
|
13 years ago |
Ivan Savenko
|
8f936cd34d
- added battleAI to CMake, compile fixes
|
13 years ago |
DjWarmonger
|
16adfa3aa7
- Fixed crash on creature window drawn for neutral faction
|
13 years ago |
Ivan Savenko
|
99dcb73a72
- filesystem.json files for wog and vcmi data
|
13 years ago |
Michał W. Urbańczyk
|
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
|
13 years ago |
Ivan Savenko
|
0ca9f64573
Next part of town configuration:
|
13 years ago |
Ivan Savenko
|
44cc848edc
first part of town configuration:
|
13 years ago |
Michał W. Urbańczyk
|
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
|
13 years ago |
Ivan Savenko
|
e79ac5f1d7
- removed deprecated ffmpeg functions. Fixes #779
|
13 years ago |
Ivan Savenko
|
d72c44e4c3
- fixed modifiers keys behaviour in TextInput
|
13 years ago |
Ivan Savenko
|
708ad6ac7f
- music player uses URI's instead of enum from music base
|
13 years ago |
Ivan Savenko
|
e67f8afdd9
- removed multiple unused files
|
13 years ago |
Ivan Savenko
|
13de841e10
- minor tweaks to quest window
|
13 years ago |
Ivan Savenko
|
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
|
13 years ago |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
|
13 years ago |