Commit History

Author SHA1 Message Date
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  Ivan Savenko 0d863c83d7 - removed autogenerated by autotools files 13 years ago
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  DjWarmonger 347bfde310 Added patch for #1144. Thanks cirdan! 13 years ago
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) 13 years ago
  Ivan Savenko 07f9cb16c5 - spellbook fix (#1110) 13 years ago
  Ivan Savenko b1557bc6c4 - fixes #1105 13 years ago
  Ivan Savenko a602d7e9da - build system update 13 years ago
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
  Ivan Savenko b0f669a764 - moved Sprites and Data directory to vcmi "mod' 13 years ago
  Ivan Savenko 1fdacc4085 - fixes #1086 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns 13 years ago
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes 13 years ago
  DjWarmonger 16adfa3aa7 - Fixed crash on creature window drawn for neutral faction 13 years ago
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data 13 years ago
  Michał W. Urbańczyk 96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Ivan Savenko 44cc848edc first part of town configuration: 13 years ago
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) 13 years ago
  Ivan Savenko e79ac5f1d7 - removed deprecated ffmpeg functions. Fixes #779 13 years ago
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput 13 years ago
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 years ago
  Ivan Savenko e67f8afdd9 - removed multiple unused files 13 years ago
  Ivan Savenko 13de841e10 - minor tweaks to quest window 13 years ago
  Ivan Savenko e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 years ago
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 years ago