Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger e4417e9204 Added feature #111 - external dwellings increase town growth. %!s(int64=16) %!d(string=hai) anos
  Frank Zago aa43938117 Fixed bug 7 & 153. %!s(int64=16) %!d(string=hai) anos
  mateuszb 88f209a86f * bug 151 fixed %!s(int64=16) %!d(string=hai) anos
  mateuszb c08151cb5b * bug 123 fixed %!s(int64=16) %!d(string=hai) anos
  Frank Zago 3cdefa2790 accesible->accessible %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk fe7ef6bbe1 Smart map object serialization over net. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 310a6f5828 Changelog update, minor fix. %!s(int64=16) %!d(string=hai) anos
  mateuszb 7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell %!s(int64=16) %!d(string=hai) anos
  mateuszb 4dbc54f335 * minor changes (a few new consts introduced) %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c %!s(int64=16) %!d(string=hai) anos
  DjWarmonger af1f53cd65 Fixed loot string. %!s(int64=16) %!d(string=hai) anos
  mateuszb 451c08922c * spell animations are handled by new battle animation engine %!s(int64=16) %!d(string=hai) anos
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. %!s(int64=16) %!d(string=hai) anos
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk df87b34662 * fixes for moving War Machines %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm %!s(int64=16) %!d(string=hai) anos
  mateuszb 1772f52554 * new spell: berserk %!s(int64=16) %!d(string=hai) anos
  mateuszb 05b0d82769 * next part of sieges %!s(int64=16) %!d(string=hai) anos
  mateuszb a4df8e8831 * partial support for arrow turrets %!s(int64=16) %!d(string=hai) anos
  mateuszb 5bfbcfb000 * next part of sieges %!s(int64=16) %!d(string=hai) anos
  mateuszb d25a5a795e * next part of sieges %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. %!s(int64=16) %!d(string=hai) anos
  mateuszb 8fac12f957 * estimating damage that will be dealt while choosing stack to attack %!s(int64=16) %!d(string=hai) anos
  mateuszb 4743bff359 * fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 ) %!s(int64=16) %!d(string=hai) anos
  mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig) %!s(int64=16) %!d(string=hai) anos
  mateuszb e746313565 * walls block movement now %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 780de79eba Further fixes. %!s(int64=16) %!d(string=hai) anos