Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors) 13 anni fa
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 anni fa
  Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen 13 anni fa
  DjWarmonger 406346a6ab Compile fix. Please do not use undefined default (?) constructors. 13 anni fa
  Ivan Savenko 235cf458d7 - fixed text duplication in choice windows 13 anni fa
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 anni fa
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 anni fa
  Ivan Savenko 7a6133a824 - some bugfixing 13 anni fa
  Ivan Savenko 1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only) 13 anni fa
  Ivan Savenko 8c6965c5ee - shadows for CWindowObject-based windows 13 anni fa
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 anni fa
  DjWarmonger ef250fcb8f Compile fixes for previous commit. 13 anni fa
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 anni fa
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 anni fa
  Ivan Savenko 7ddf76a081 - fixed #967 13 anni fa
  Ivan Savenko a13a62537b - fixed crash in hero window (#963) 13 anni fa
  DjWarmonger 6419f953cb Some (disabled) work for commander artifacts. Hero artifacts window seems broken. 13 anni fa
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 anni fa
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 anni fa
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 anni fa
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 anni fa
  Ivan Savenko f426a48d09 - fixes for gcc-4.7 13 anni fa
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 anni fa
  Michał W. Urbańczyk 9f6270a1f7 Fxied #306 and #856. 13 anni fa
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 anni fa
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 anni fa
  Ivan Savenko 354b9e7fb3 - fixed #793 and #865 13 anni fa
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 anni fa
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI 13 anni fa
  DjWarmonger 2bddf29cbf Stack artifacts part 2, not working yet. 13 anni fa