Commit History

Author SHA1 Message Date
  AlexVinS da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 6 years ago
  AlexVinS 4b5910c2f4 VCAI performance improvements 6 years ago
  Andrii Danylchenko cbaa834589 AI pathfinding: bug fix after refactoring 7 years ago
  Andrii Danylchenko f327c46fa3 AI pathfinding: rename and add const to functions 7 years ago
  Andrii Danylchenko 49c872e4ec AI: replace SectorMap with new PathfinderManager 7 years ago
  Andrii Danylchenko eb17313f7f AI: pathfinder extensibility - add one more rule for movement to destination and some refactoring 7 years ago
  Andrii Danylchenko 7150fc9f71 AI: pathfinder api supports configuration 7 years ago
  Andrii Danylchenko 9ab44b950a AI: pathfinder rework, rules refactored a bit. 7 years ago
  Andrii Danylchenko 24221f3fb4 AI: move teleportation handling to pathfinder helper and neighbour finder 7 years ago
  Andrii Danylchenko 6ac987794c AI: first rule extracted for pathfinder 7 years ago
  Andrii Danylchenko 9af0032f84 AI: try to add some pathfinder extensibility. Extracted neighbour nodes finder 7 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  Victor Luchits e9e311f142 Fix NodeComparer::operator() to follow strict weak ordering rules 8 years ago
  Arseniy Shestakov b4a35f9c62 CPathfinderHelper: fix memory leak 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 years ago
  ArseniyShestakov ab92123da3 CPathfinder: improve support for visits and battles in teleports 10 years ago
  ArseniyShestakov 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 years ago
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 years ago
  ArseniyShestakov 6bb205b15b CPathfinder: patrol support using getTilesInRange 10 years ago
  ArseniyShestakov df4515901d CPathfinder: fix special movement boundary check 10 years ago
  ArseniyShestakov 2632389aaf CPathfinder: bring FoW reference back to avoid performance loss 10 years ago
  ArseniyShestakov 6dacb84404 CPathfinder::addNeighbours: avoid allocating new vector each time 10 years ago
  ArseniyShestakov 8217eb3a82 CPathfinder: split isLayerTransitionPossible into two functions 10 years ago
  ArseniyShestakov a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead 10 years ago
  ArseniyShestakov 438a444443 CGHeroInstance: move native terrain check into getNativeTerrain 10 years ago
  ArseniyShestakov 5ae6225ebc TurnInfo: implement internal bonus cache for most used bonuses 10 years ago
  ArseniyShestakov adeefe903a CGPathNode: apply suggested optimizations 10 years ago
  ArseniyShestakov ab9680a7d9 CPathfinder: handle event object properly everywhere 10 years ago
  ArseniyShestakov e9636a8d37 CPathfinder: add TODO and ideas for available options 10 years ago
  ArseniyShestakov fe12b8f664 Pathfinding: re-introduce EAccessibility::FLYABLE 10 years ago