Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6658e173f1 - Possible fix for #1769 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e459984897 Cleanup in AI. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c708a631c1 - Improved AI logging messages %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 9950bc6ec3 First part of AI refactoring. Trying to split AI into three distinct parts: %!s(int64=12) %!d(string=hai) anos