Commit History

Autor SHA1 Mensaxe Data
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 c4035134e5 New battlegrounds (#758) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS f50fd6d8db Fixed CID 1366281, CID 1366282, CID 1366283, CID 1366284 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4338fc4ffb CMessage converted to CAnimation %!s(int64=9) %!d(string=hai) anos
  AlexVinS a8a661b159 Map handler refactoring, part 2. %!s(int64=9) %!d(string=hai) anos
  AlexVinS aad675a7c4 Revert "Merge branch 'p254_4' into develop" %!s(int64=9) %!d(string=hai) anos
  AlexVinS 46196daa07 cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6a272d8f0c FoW drawing converted to CAnimation %!s(int64=9) %!d(string=hai) anos
  AlexVinS c11a660d21 Fixed and cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS 186cd7a163 Mao object drawing converted to CAnimation %!s(int64=9) %!d(string=hai) anos
  AlexVinS f304c9b2e0 removed unused field %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3dddbcf2e8 try to use CAnimation for Hero path %!s(int64=9) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e36bc50504 - support for new heroes and hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 730cbd930a Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos