Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
DjWarmonger
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3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> (#870)
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%!s(int64=3) %!d(string=hai) anos |
Andrii Danylchenko
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4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
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%!s(int64=3) %!d(string=hai) anos |
Nordsoft91
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c4035134e5
New battlegrounds (#758)
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%!s(int64=3) %!d(string=hai) anos |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=7) %!d(string=hai) anos |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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f50fd6d8db
Fixed CID 1366281, CID 1366282, CID 1366283, CID 1366284
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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4338fc4ffb
CMessage converted to CAnimation
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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a8a661b159
Map handler refactoring, part 2.
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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aad675a7c4
Revert "Merge branch 'p254_4' into develop"
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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46196daa07
cleanup
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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6a272d8f0c
FoW drawing converted to CAnimation
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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c11a660d21
Fixed and cleanup
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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186cd7a163
Mao object drawing converted to CAnimation
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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f304c9b2e0
removed unused field
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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3dddbcf2e8
try to use CAnimation for Hero path
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%!s(int64=9) %!d(string=hai) anos |
alexvins
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065b8366fb
[Spells] Added basic support for icons and sounds
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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2c4c964a45
Large rewrite of adventure map objects:
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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%!s(int64=12) %!d(string=hai) anos |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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da6cb0ae12
- trade windows work with new creatures\artifacts
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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e3231db1c9
- primaryResource and warMachine now use string ID
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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1c5a4c669c
- merged minimap.json into terrains.json
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%!s(int64=13) %!d(string=hai) anos |
DjWarmonger
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730cbd930a
Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format
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%!s(int64=13) %!d(string=hai) anos |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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%!s(int64=13) %!d(string=hai) anos |