Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases hai 1 ano
  Ivan Savenko 230add02e4 Remove no longer used code hai 1 ano
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter hai 1 ano
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko da3a05bc8b Fix special colors in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ab8b407294 Style cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 814f6ed684 Made Clone color filter identical to H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1dea1854ae Moved battle animation enum's into new file %!s(int64=2) %!d(string=hai) anos