Commit History

Author SHA1 Message Date
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 8 months ago
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 months ago
  Ivan Savenko 1caab5100a Try to reduce amount of time AI spends on pathfinding 11 months ago
  Xilmi 4a5ecdf25e Update Nullkiller.h 1 year ago
  Xilmi ea535b211a Update Nullkiller.h 1 year ago
  Xilmi 2d715f4d7e Trading logic 1 year ago
  Xilmi 95ba57dfe2 No more Startup-behavior 1 year ago
  Xilmi 9456ab41da Priority-tier 1 year ago
  Andrii Danylchenko 1388fb1493 NKAI: port exploration from VCAI 1 year ago
  Andrii Danylchenko afa766c763 #3824 - fix cluster unlock 1 year ago
  Andrii Danylchenko ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 1 year ago
  Andrii Danylchenko 728f673763 NKAI: remove static ai field 1 year ago
  Andrii Danylchenko 5f8a157c6d NKAI: rollback changes with removing scan depth 1 year ago
  Andrii Danylchenko 376a17409f NKAI: initial implementation of object graph 1 year ago
  Andrii Danylchenko 35429eab52 NKAI: moddable configuration 1 year ago
  Andrii Danylchenko 36bc9ddcec NKAI: mutex for internal AI state 1 year ago
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2 years ago
  Andrii Danylchenko fb7477047a NKAI: loosen gold presure on build system. 2 years ago
  Andrii Danylchenko c93bb0a502 nkai: fixes and skill rewards 2 years ago
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 years ago
  Andrii Danylchenko fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes 2 years ago
  Andrii Danylchenko eeea01d778 NKAI: namespace 3 years ago
  Andrii Danylchenko 2434fe3f6f NK: fix AI speed 3 years ago
  Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway 4 years ago
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization 4 years ago
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization 5 years ago
  Andrii Danylchenko 0ffc7c3b94 Nullkiller: turn limit for main heroes 4 years ago
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management 4 years ago