Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win vor 11 Jahren
  Ivan Savenko b2e8c92383 Cleanup: vor 11 Jahren
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits vor 11 Jahren
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. vor 11 Jahren
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes vor 11 Jahren
  O01eg ad84ae64b0 Clean up. vor 11 Jahren
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h vor 11 Jahren
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. vor 11 Jahren
  beegee1 1d57b75bc5 - random number generation refactoring vor 11 Jahren
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). vor 11 Jahren
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. vor 11 Jahren
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: vor 11 Jahren
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: vor 11 Jahren
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling vor 11 Jahren
  beegee1 22e119770a Fixed mantis #1645 vor 12 Jahren
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero vor 12 Jahren
  DjWarmonger 51e6961d08 Compile fix for MVS. vor 12 Jahren
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large vor 12 Jahren
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 vor 12 Jahren
  beegee1 68bdf71db6 - Fixed GCC compiler warnings vor 12 Jahren
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. vor 12 Jahren
  beegee1 f0cbbbdb70 - Refactored method CGameState::init vor 12 Jahren
  beegee1 2d095cf20a - Fixed days without castle counter vor 12 Jahren
  beegee1 c786a3076a - Refactored victory loss condition checks vor 12 Jahren
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) vor 12 Jahren
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur vor 12 Jahren
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck vor 12 Jahren
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. vor 12 Jahren