Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko bac83d8bd0 Compatiblity for last version of Cove (and likely any other town mods) %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7c52db923a Removed mods compatibility code from 0.95 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 06d17f709d fixed compatibility code for resource-granting buildings %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7e057b6df8 Bugfixing, game can finally load to main menu without crash %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b5160acbac Finalization of object type handler interface %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 7c1d3d17fc Update CTownHandler.cpp %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. %!s(int64=11) %!d(string=hai) anos
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 29f4a12814 - fixed some evil memory leaks %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7d7e65a316 changes in hero class format: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5de70ba235 Minor fixes: %!s(int64=12) %!d(string=hai) anos
  beegee1 30b3081ac4 - Fixed castle.json (building structures) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 122db9963b More string ID's for buildings: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee1b0459e6 Extended building dependencies: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 27a30b5ff9 - compile fix %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4716d0a9a - reordered files in cmake so files with long compile times will be %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b57b14b752 - fixed several bugs with siege graphics, including #1389 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b87897096c Filesystem handling is now more flexible %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk c920f29c45 More missing serialization items. %!s(int64=12) %!d(string=hai) anos