Historique des commits

Auteur SHA1 Message Date
  Dydzio 3596d167a7 Adjust code to develop + change place in code where alpha is applied il y a 2 ans
  Dydzio 9e7e649d37 Gradual fade-in of built building il y a 2 ans
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements il y a 2 ans
  Andrey Filipenkov db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC il y a 2 ans
  Ivan Savenko 39367473d2 Removed no longer used code il y a 2 ans
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect il y a 2 ans
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons il y a 2 ans
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: il y a 2 ans
  Ivan Savenko 9f21569a79 Next batch of siege fixes il y a 2 ans
  Ivan Savenko abb553d975 Next step of code refactoring: il y a 2 ans
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: il y a 2 ans
  Andrey Filipenkov a320af837d fix includes in client subdirectories il y a 3 ans
  Andrey Filipenkov d7650ce9c0 use Conan to make macOS CI builds for both Intel and ARM (#782) il y a 3 ans
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. il y a 5 ans
  John Bolton a05ae78e67 Fixed lots of warnings. il y a 5 ans
  toneyisnow 8db638c054 Fix tiny space issue and remove reference of SDL.h il y a 5 ans
  toneyisnow 468584d469 Update the originalPalette, and use SDL_Palette methods to improve memory management. il y a 5 ans
  toneyisnow 0f4a9e5106 Updated resolved some issues. il y a 5 ans
  toneyisnow 0f3dabab9a Initialize the change: il y a 5 ans
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) il y a 7 ans
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) il y a 7 ans
  AlexVinS 43acfa160b [tweaks] IImage * -> auto il y a 7 ans
  AlexVinS cac83379f5 Fixed https://bugs.vcmi.eu/view.php?id=2928 il y a 7 ans
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) il y a 8 ans
  AlexVinS 654fea56a4 Fixed memory leak in CAnimation (regression of #376) il y a 8 ans
  AlexVinS 97d73f47b0 Fixed https://bugs.vcmi.eu/view.php?id=2817 il y a 8 ans
  AlexVinS 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types il y a 8 ans
  AlexVinS 6cd0dd9843 Use CAnimation for creature projectiles il y a 8 ans
  AlexVinS 05bb8b13e9 Use CAnimation for battle creature animation il y a 8 ans
  AlexVinS 882e279818 Use CAnimation in CBattleInterfaceClasses il y a 8 ans