Commit History

Autor SHA1 Mensaxe Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 11 meses
  Ivan Savenko e829d723b2 Replace global bonus tree change counter with per-node counter hai 11 meses
  Ivan Savenko 48473b18f6 move checks for invincible bonus to UnitState & cache hai 11 meses
  Ivan Savenko 40bff74195 Use small vector for unit list hai 11 meses
  Ivan Savenko 3b35c679ce Optimize Unit::getHexes method hai 11 meses
  Ivan Savenko 73d1675ae3 Code cleanup, fixes to discovered regressions hai 11 meses
  Ivan Savenko 39d2f27589 Remove remaining usages of CCheckProxy class hai 1 ano
  Ivan Savenko 919588f7ff Added cache for common hero-based bonuses hai 1 ano
  Ivan Savenko 157d6d30c8 Move rest of commonly-accessed UnitState queries to bonus cache hai 1 ano
  Ivan Savenko 05397e2aaf Caching of bonuses that are requested with different durations hai 1 ano
  Ivan Savenko 16cfb51f3e Initial version of new bonus caching system hai 1 ano
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
  Laserlicht 735af83294 castSpellThisTurn to bool var hai 1 ano
  Laserlicht 0aaafc4c8a cast without skip hai 1 ano
  K 462c79e190 remove never used code in CBonusSystemNode hai 1 ano
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  MichalZr6 65d22f17ae proper logging of drained life and resurrected count hai 1 ano
  Ivan Savenko abad4b01ce Remove explicit convesion to int in operators %!s(int64=2) %!d(string=hai) anos
  krs 27c488e62f Small changes after review. %!s(int64=2) %!d(string=hai) anos
  krs 33bbbefdeb First working prototype that mimics rangedFullDamageLimit code %!s(int64=2) %!d(string=hai) anos
  krs b8ad5b41f3 UnitState has getRangedFullDamageDistance() %!s(int64=2) %!d(string=hai) anos
  Konstantin 34c1d4f3e9 vcmi: move CBonusProxy and friends to new file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfa2e2a349 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ff66592fad Merge pull request #1882 from rilian-la-te/native-terrain-refactor %!s(int64=2) %!d(string=hai) anos
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 4f3c826196 vcmi: manaLimit should be spellcaster property %!s(int64=2) %!d(string=hai) anos
  nordsoft 0093a44889 Added abstract method to caster interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip %!s(int64=2) %!d(string=hai) anos
  krs 26bca26bd8 Enum is now in its own namespace, comments for enum values removed %!s(int64=2) %!d(string=hai) anos
  krs 7421fabf2c BattlePhases enum moved to Unit.h %!s(int64=2) %!d(string=hai) anos