Commit History

Author SHA1 Message Date
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 4 years ago
  Andrii Danylchenko 3614330b3d moat bypass when no targets to attack 4 years ago
  Andrii Danylchenko ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units 4 years ago
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers 5 years ago
  Victor Luchits 59c39527c5 Formatting 5 years ago
  Victor Luchits be10694b73 Some changes to make the battle AI smarter 6 years ago
  Dydzio e50efdc279 Creature spellcast refactor (#569) 6 years ago
  Alexander Shishkin b00e935e4d Warnings fixes (#538) 6 years ago
  AlexVinS 386805c4e0 [BattleAI] Battle magic fixes 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments 7 years ago
  AlexVinS 805b5215de Client threading tweak 8 years ago
  ArseniyShestakov ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  Arseniy Shestakov dbcd79c48a Code cleanup: remove double and unneded semicolons 8 years ago
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks 8 years ago
  AlexVinS 0f5202689e Cumulative spell effects 9 years ago
  AlexVinS 195e979a18 get rid of CBattleInfoCallback::battleCanCastThisSpell 8 years ago
  AlexVinS 2cfb2e6ae0 get rid of CPlayerBattleCallback::battleCanCastThisSpell 8 years ago
  AlexVinS 4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell 8 years ago
  AlexVinS c1fc39d9c1 Fixed CID 1366407 9 years ago
  AlexVinS c4ab962cc0 Fixed a few CWE-457 9 years ago
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 years ago
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 years ago
  AlexVinS bd79298ca6 Let AI do not self-destruct with armageddon too often. 9 years ago
  AlexVinS fb384d83b8 Probably fixed crash when AI finish battle with spell 9 years ago
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 9 years ago
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future 9 years ago
  AlexVinS 289cbbf2e7 Teach AI how to use massive timed effects. 9 years ago