Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 years ago
  mateuszb f3f4a7633d * fixed 1085 13 years ago
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 years ago
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  mateuszb 8e3de98059 * restoring campaign features 13 years ago
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 years ago
  mateuszb aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided 13 years ago
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Ivan Savenko 44cc848edc first part of town configuration: 13 years ago
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) 13 years ago
  Ivan Savenko 8fac276922 - a bit nicer stack queue. Check forum for graphics. 13 years ago
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 years ago
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 years ago
  Ivan Savenko 7ce9e95525 - death stare works identically to H3 13 years ago
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 years ago
  Ivan Savenko 656999e99f - fixed bug in AI town development 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json 13 years ago
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 years ago
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array 13 years ago
  Ivan Savenko 8040a81eec - fixed save games issues (#1044) 13 years ago
  Ivan Savenko a72a294a46 some work on new filesystem, not tested 13 years ago
  Ivan Savenko 13de841e10 - minor tweaks to quest window 13 years ago
  DjWarmonger b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. 13 years ago
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 years ago
  DjWarmonger e3e4bc4c9c Second part of interactive Commander level-up. Quite messy. 13 years ago
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 years ago
  Ivan Savenko 47945383da gcc-4.5 compatibility 13 years ago