Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. há 2 anos atrás
  Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system há 2 anos atrás
  SoundSSGood 9a838598a6 arts refactoring part1 há 2 anos atrás
  Konstantin bf67784840 vcmi: correctly show spells from SpellInt.def há 2 anos atrás
  Konstantin de211e9f13 vcmi: all notifications now shows inside the infobar properly há 2 anos atrás
  Konstantin bc228a938a vcmi: use enum class for EComponentType há 2 anos atrás
  Konstantin 2bd74e5c67 vcmi: use small icons for medium components há 2 anos atrás
  Konstantin 1ca89c8492 vcmi: implement splitting by ID in infobar há 2 anos atrás
  Konstantin 8a05f5bed7 vcmi: allow set font size on component há 2 anos atrás
  Konstantin da8840c499 CComponent: do not always assume 80 for text há 2 anos atrás
  Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar há 2 anos atrás
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage há 2 anos atrás
  Ivan Savenko f8c1c46562 removed CAdvMapInt::handleRightClick method há 2 anos atrás
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader há 2 anos atrás
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: há 2 anos atrás
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator há 2 anos atrás
  Ivan Savenko 388ed88b5d All artifact strings now pass through translator há 2 anos atrás
  Ivan Savenko d2b837b116 All creature-related texts go through translator há 2 anos atrás
  Ivan Savenko e22f6283c2 Secondary skills strings are now passed through translator há 2 anos atrás
  Ivan Savenko 5da407e822 All spell texts are now passed through translator há 2 anos atrás
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler há 2 anos atrás
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect há 2 anos atrás
  Ivan Savenko 495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor há 3 anos atrás
  SoundSSGood 909dcb82fa use ArtifactID há 3 anos atrás
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas há 3 anos atrás
  Andrey Filipenkov a320af837d fix includes in client subdirectories há 3 anos atrás
  AlexVinS a59e12ca5f tweaks há 4 anos atrás
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features há 7 anos atrás
  John Bolton a05ae78e67 Fixed lots of warnings. há 5 anos atrás
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) há 7 anos atrás