Commit History

Autor SHA1 Mensaxe Data
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c512069177 - fixed #982: %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 665837d656 - hopefully better town development for AI %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file %!s(int64=13) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 29f42aa873 - fixed #834 %!s(int64=14) %!d(string=hai) anos
  Frank Zago c8f837b51b Cleaned-up pcx loader. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 0cfb2deeaf Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap(). %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  beegee1 fb929fa9b0 AB campaign selection screen added %!s(int64=14) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9771dd12ff - changes in LodHandler: %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 88fd213e87 - LodHandler now will ignore file extensions. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing %!s(int64=15) %!d(string=hai) anos
  mateuszb d0bf334394 * reading of .h3c headers %!s(int64=15) %!d(string=hai) anos
  mateuszb 1708894790 * compilation fix under VC++ %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour %!s(int64=16) %!d(string=hai) anos
  mateuszb 68c5bb63a4 * various improvements and code cleanups %!s(int64=16) %!d(string=hai) anos
  Frank Zago eee726bd32 Removed duplicated code. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 044875d500 Rewrote a piece of CLodHandler::init. %!s(int64=16) %!d(string=hai) anos