Laserlicht
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efcf6b71d7
formatting
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2 years ago |
Laserlicht
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23e1b0b0d5
radial wheel for hero
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2 years ago |
Nordsoft91
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ecd01fd53c
Merge pull request #3039 from Laserlicht/townhall_click
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2 years ago |
Laserlicht
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926bf71814
make townhall clickable
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2 years ago |
nordsoft
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d7d435dcb7
Add game pause
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2 years ago |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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2 years ago |
Ivan Savenko
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e54287ea5d
Converted remaining identifier to new system
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2 years ago |
Ivan Savenko
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0240ee886d
Converted (almost) all namespace enum's to enum classes
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2 years ago |
Ivan Savenko
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5d2dd4c633
Show creature popup window on right-click in town fort
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2 years ago |
Ivan Savenko
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a494dc4870
Refactoring of CGarrisonInt
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2 years ago |
Ivan Savenko
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18db944083
Replaced clickReleased with clickPressed where applicable in H3
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2 years ago |
Ivan Savenko
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ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
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2 years ago |
Ivan Savenko
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4e7412faa6
Split mouseDragged event from mouseMoved
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2 years ago |
Ivan Savenko
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d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
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2 years ago |
Ivan Savenko
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8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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2 years ago |
Ivan Savenko
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fa496628f2
Separated timer updates from rendering in adventure map and town screen
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2 years ago |
Ivan Savenko
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832e56e005
Implementation of (very basic) shortcuts system
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2 years ago |
Ivan Savenko
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195eac3375
Merge pull request #1545 from dydzio0614/town-panel-number-formatting
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2 years ago |
Ivan Savenko
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cfcaf5cbb6
renamed keyDown -> keyPressed
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2 years ago |
Ivan Savenko
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d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
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2 years ago |
Ivan Savenko
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214fc19e74
CIntObject now receives mouse position as point instead of SDL event
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2 years ago |
Dydzio
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e7a774c465
Improve creature numbers handling in castle interface bottom left part
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2 years ago |
Ivan Savenko
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0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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2 years ago |
Ivan Savenko
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e14290fde0
Removed loading of images from file into SDL_Surface
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2 years ago |
Ivan Savenko
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bdde9f831a
Fixed timings of building construction to match H3
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2 years ago |
Ivan Savenko
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09413c61b8
Changed timing of building fade-in to match H3
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2 years ago |
Ivan Savenko
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3acee297be
CShowableAnim is now time-based with timing matching H3
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2 years ago |
Dydzio
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54e499f5e7
Minor refactoring from code review
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2 years ago |
Dydzio
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7dd7f4af54
Change to time-based frame counting, easier than I though
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |