Ivan Savenko
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656999e99f
- fixed bug in AI town development
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13 years ago |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 years ago |
DjWarmonger
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edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
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13 years ago |
DjWarmonger
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55f321f3f3
- Fixed AI crash at "gather resource" quest
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13 years ago |
Ivan Savenko
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9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
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13 years ago |
Ivan Savenko
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708ad6ac7f
- music player uses URI's instead of enum from music base
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13 years ago |
DjWarmonger
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356e675a65
- VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work.
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13 years ago |
Ivan Savenko
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e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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13 years ago |
DjWarmonger
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4c0537c420
- AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
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13 years ago |
DjWarmonger
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d8cb3a34d3
-Fixed crash #1037
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13 years ago |
DjWarmonger
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6a7327d38a
VCAI will now not be confused by Border Gates and attempt to find Keymaster to cross them.
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13 years ago |
DjWarmonger
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624908e403
- Fixed unserialized GrowingArtifact, causing crash
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Ivan Savenko
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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13 years ago |
DjWarmonger
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10a2dfefd1
VCAI will answer CommanderGotLevel query.
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13 years ago |
Ivan Savenko
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235cf458d7
- fixed text duplication in choice windows
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13 years ago |
Michał W. Urbańczyk
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fcdad0d323
Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
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13 years ago |
Ivan Savenko
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613172fa45
- fixed #582, #1019 and #1022
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13 years ago |
Michał W. Urbańczyk
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759f85767b
Solved #985.
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13 years ago |
DjWarmonger
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18e53a1717
- Fixed a scenario when AI could visit the town without picking troops, resulting in a lock
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13 years ago |
Ivan Savenko
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a13a62537b
- fixed crash in hero window (#963)
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13 years ago |
Ivan Savenko
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665837d656
- hopefully better town development for AI
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13 years ago |
Michał W. Urbańczyk
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7116377e4e
More robust fix for #957 / #938.
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13 years ago |
Michał W. Urbańczyk
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c9af2bb251
Fixed #957 / #938.
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13 years ago |
DjWarmonger
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b597171f91
- EXPLORE goal can now be complete soAI won't get stuck
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13 years ago |
DjWarmonger
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05742afd60
Final fix. AI heroes won't loose their turn when visiting adjacent objects.
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13 years ago |
DjWarmonger
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b316be1701
- Introduced a mechanism to set abstract goals for AI
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13 years ago |
DjWarmonger
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9cbbfcf258
- Fixed all bugs with battle interface. It's now more consistent.
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13 years ago |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 years ago |
DjWarmonger
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9894deee55
Little, but significant improvement in AI exploration.
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13 years ago |