Historia zmian

Autor SHA1 Wiadomość Data
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 lat temu
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. 12 lat temu
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 lat temu
  DjWarmonger 32c87f532f - Added missing abilities for devil & ghost dragon 12 lat temu
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 lat temu
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 lat temu
  mateuszb 9c1a117c1c * refactoring 12 lat temu
  mateuszb d540723739 * refactoring 12 lat temu
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 lat temu
  mateuszb d03dbf64a6 * refactoring 12 lat temu
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 lat temu
  Michał W. Urbańczyk a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. 12 lat temu
  alexvins c0ce8712c1 add some missing licence headers 13 lat temu
  DjWarmonger 52242692f1 Fixed #1130. 13 lat temu
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 lat temu
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 lat temu
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 lat temu
  Ivan Savenko 7ce9e95525 - death stare works identically to H3 13 lat temu
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 lat temu
  Ivan Savenko d5f29d134f - create temporary when INFINITE_DIST passed by reference. Should work with MSVC as well :) 13 lat temu
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 lat temu