Историја ревизија

Аутор SHA1 Порука Датум
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. пре 12 година
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. пре 12 година
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names пре 12 година
  DjWarmonger 32c87f532f - Added missing abilities for devil & ghost dragon пре 12 година
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring пре 12 година
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain пре 12 година
  mateuszb 9c1a117c1c * refactoring пре 12 година
  mateuszb d540723739 * refactoring пре 12 година
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs пре 12 година
  mateuszb d03dbf64a6 * refactoring пре 12 година
  mateuszb 8769f67c5d * JsonReader can convert to enums пре 12 година
  Michał W. Urbańczyk a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. пре 12 година
  alexvins c0ce8712c1 add some missing licence headers пре 13 година
  DjWarmonger 52242692f1 Fixed #1130. пре 13 година
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. пре 13 година
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: пре 13 година
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. пре 13 година
  Ivan Savenko 7ce9e95525 - death stare works identically to H3 пре 13 година
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. пре 13 година
  Ivan Savenko d5f29d134f - create temporary when INFINITE_DIST passed by reference. Should work with MSVC as well :) пре 13 година
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h пре 13 година