Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  Ivan Savenko b78c4c19ea - compile fix 12 years ago
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. 12 years ago
  alexvins 2cb86d84fa [refactor] 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  mateuszb 3958364884 * a bit more work on campaigns; hero crossover still buggy 12 years ago
  DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics 12 years ago
  mateuszb ba3075317f * proper bool serialization 12 years ago
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 12 years ago
  DjWarmonger fff7909958 - Fix for hero specialties (creature type limiters) 12 years ago
  Michał W. Urbańczyk 0e826915ed Fixed #1176. 12 years ago
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) 12 years ago
  DjWarmonger 97db289d3c Parsing for CREATURE_TYPE_LIMITER 12 years ago
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters 12 years ago
  DjWarmonger d7c9377843 - Parsing propagators and limiters 12 years ago
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 years ago
  DjWarmonger 62a281a665 Complete parsing for new Artifacts. iconIndex needs to be handled. 13 years ago
  DjWarmonger 71cbde7bbc Bonus limiters are now implemented using Decorator design pattern, which allows to chain them. 13 years ago
  DjWarmonger ca9033d0e4 - Support for "Enchanted" WoG ability. 13 years ago
  mateuszb 652ea4036e * artifact bonuses are read from config file now 13 years ago
  mateuszb af133ae758 * experimental support for bonus limiter/propagator loading from json (not turned on yet) 13 years ago
  mateuszb 59fcc15254 * last revision reverted, mysterious bug 13 years ago
  mateuszb 55f1c47c16 * more TPlayerColor/TResource 13 years ago
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 years ago
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added 13 years ago
  Michał W. Urbańczyk 38b6435ee4 Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. 13 years ago
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 years ago