ArseniyShestakov
							
						 | 
						
							
							
								9d9c026c85
							
							Code style: serialize everything on own lines for easier debugging (#357)
						 | 
						8 years ago | 
					
				
					
						
							
								   Piotr
							
						 | 
						
							
							
								f931b19a16
							
							Show correct quantity of guards of dwelling, fixes #2502 (#356)
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f1e5797834
							
							Code style: move or add licensing information on top of every file
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a31c28ec33
							
							Unified war machine mechanics.
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a85b4cf2a5
							
							* WIP on event condition format
						 | 
						9 years ago | 
					
				
					
						
							
								   Vadim Markovtsev
							
						 | 
						
							
							
								2c1dddde33
							
							Fix memory problems with BonusList
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								483276b128
							
							Merge fixes
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								a638d0cd51
							
							Creature set serialization
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								f33bcee84c
							
							post-merge fixes
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								6f203fb7e2
							
							Save string identifiers for all game objects
						 | 
						10 years ago | 
					
				
					
						
							
								   Vadim Markovtsev
							
						 | 
						
							
							
								e4b1ef1405
							
							Add "override" to virtual overriden methods
						 | 
						10 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								fe1b16a7ec
							
							Some preparation towards mantis #1743:
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2c4c964a45
							
							Large rewrite of adventure map objects:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								71d6b0fea9
							
							- Fixed some warnings from cppcheck
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								dd72261193
							
							Fixed #1437.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								4576719abe
							
							Visual Studio 2013 Preview compile fixes:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6a88604937
							
							* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								c85829a00c
							
							* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3285f1910b
							
							- finally, solution for imageIndex fields. All image lists will be generated in runtime
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0cf969d508
							
							- console logger by default uses same format as previously (no extra data)
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								619a07da03
							
							- projectile blitting should be closer to original H3. But still not perfect.
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								2eb8263e51
							
							Basic Configuration for bonus types
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f306d7bb70
							
							some changes towards editing H3 objects via mods. Should be stable, report if not.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								a9fd7b806c
							
							Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217)
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								560315bc48
							
							* SlotID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								86dc9386d6
							
							* refactoring, including a generic solution for IDs
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								f1c78e3260
							
							* creature ID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								da6cb0ae12
							
							- trade windows work with new creatures\artifacts
						 | 
						13 years ago |