Commit történet

Szerző SHA1 Üzenet Dátum
  ArseniyShestakov 2145be281a Merge pull request #86 from ArseniyShestakov/fixQuestSaving 10 éve
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 10 éve
  ArseniyShestakov 530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters 10 éve
  AlexVinS b6038240ab Implemented DISGUISE spell. Untested 10 éve
  ArseniyShestakov 7c5af02b78 Fix saving of player's quests 10 éve
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 éve
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 éve
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 éve
  Ivan Savenko b2e8c92383 Cleanup: 11 éve
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 éve
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 éve
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 éve
  O01eg ad84ae64b0 Clean up. 11 éve
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 éve
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 éve
  beegee1 1d57b75bc5 - random number generation refactoring 11 éve
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 éve
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 éve
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 éve
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 éve
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 11 éve
  beegee1 22e119770a Fixed mantis #1645 12 éve
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero 12 éve
  DjWarmonger 51e6961d08 Compile fix for MVS. 12 éve
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 éve
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 12 éve
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 éve
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. 12 éve
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 éve
  beegee1 2d095cf20a - Fixed days without castle counter 12 éve