Ivan Savenko
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f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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12 years ago |
mateuszb
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9c1a117c1c
* refactoring
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12 years ago |
mateuszb
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8a8eecd063
* refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
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9dd60b6dbe
* refactoring
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 years ago |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 years ago |
mateuszb
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ba3075317f
* proper bool serialization
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12 years ago |
Ivan Savenko
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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13 years ago |
DjWarmonger
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0e06ac15ad
- Commanders are now a part of faction config
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13 years ago |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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13 years ago |
Ivan Savenko
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23fcdd1a4a
- missing fields in town serialization
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13 years ago |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 years ago |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
Ivan Savenko
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f7915d9e61
- removed creature-related code from ModHandler
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13 years ago |
Ivan Savenko
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9f0441a0be
- adventure map defs are now part of town config. Should be the last part
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13 years ago |
Ivan Savenko
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c071a03a8a
- fix for #1135
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13 years ago |
Ivan Savenko
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306d64b0c4
- it is possible to read json file with vector
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13 years ago |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |
Ivan Savenko
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3fcba4fb5c
- fixed crash on start of some campaigns
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13 years ago |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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13 years ago |
Ivan Savenko
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99dcb73a72
- filesystem.json files for wog and vcmi data
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13 years ago |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 years ago |
Ivan Savenko
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44cc848edc
first part of town configuration:
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13 years ago |
Ivan Savenko
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7e778045b8
- removed no longer used CSndHandler. Transition to new fs is finished
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13 years ago |
Ivan Savenko
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9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
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13 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Frank Zago
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1a2323996e
Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former.
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14 years ago |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |