Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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416c08260a
- Basic Commander window
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13 years ago |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 years ago |
Michał W. Urbańczyk
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8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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13 years ago |
Michał W. Urbańczyk
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d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
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13 years ago |
Michał W. Urbańczyk
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d6223dd137
Fixed #686.
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13 years ago |
Michał W. Urbańczyk
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7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 years ago |
DjWarmonger
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88e9dec974
Fixed Thieves Guild window showing for all players.
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13 years ago |
Michał W. Urbańczyk
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e18419f5d2
* adventure map GUI should be properly blocked during AI turn
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13 years ago |
Michał W. Urbańczyk
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7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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13 years ago |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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14 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
DjWarmonger
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0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
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14 years ago |
yupsi
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583aca8912
Move hero/Next hero buttons being blocked when they should (#204)
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14 years ago |
Frank Zago
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01566fcde1
Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601.
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14 years ago |
Frank Zago
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c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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14 years ago |
Michał W. Urbańczyk
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6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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14 years ago |
Michał W. Urbańczyk
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3152e6d540
Fixed #771, #772 and #787.
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14 years ago |
beegee1
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f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
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14 years ago |
Michał W. Urbańczyk
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b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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14 years ago |
DjWarmonger
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af8d8cbfc7
Implemented #479
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14 years ago |
Michał W. Urbańczyk
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b4144dc616
Callback jugglery, part 1.
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14 years ago |
Michał W. Urbańczyk
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b5a546349b
Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
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14 years ago |
Michał W. Urbańczyk
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1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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14 years ago |
mateuszb
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0482195489
* bug 652 fixed
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14 years ago |
mateuszb
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b4edd10e6c
* beegee's comments patch
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14 years ago |
Michał W. Urbańczyk
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3fde9e45df
Partially redone combined artifacts.
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14 years ago |