Commit History

Author SHA1 Message Date
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 years ago
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 years ago
  DjWarmonger 416c08260a - Basic Commander window 13 years ago
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 years ago
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 years ago
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 years ago
  Michał W. Urbańczyk d6223dd137 Fixed #686. 13 years ago
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 years ago
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 years ago
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 years ago
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 years ago
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 14 years ago
  beegee1 156aa6e4d9 * Updated class - file - handling 14 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 years ago
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 14 years ago
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 14 years ago
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 years ago
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 years ago
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 years ago
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 years ago
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 years ago
  DjWarmonger af8d8cbfc7 Implemented #479 14 years ago
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. 14 years ago
  Michał W. Urbańczyk b5a546349b Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. 14 years ago
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 years ago
  mateuszb 0482195489 * bug 652 fixed 14 years ago
  mateuszb b4edd10e6c * beegee's comments patch 14 years ago
  Michał W. Urbańczyk 3fde9e45df Partially redone combined artifacts. 14 years ago