Andrey Filipenkov
							
						 | 
						
							
							
								ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
						 | 
						3 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ecaa9f5d0b
							
							Entities redesign and a few ERM features
						 | 
						7 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								3614330b3d
							
							moat bypass when no targets to attack
						 | 
						5 years ago | 
					
				
					
						
							
								   Andrii Danylchenko
							
						 | 
						
							
							
								ea073c81d3
							
							2184 - fix battlefield corners unreachable for 2 hex units
						 | 
						5 years ago | 
					
				
					
						
							
								   Dydzio
							
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								e50efdc279
							
							Creature spellcast refactor (#569)
						 | 
						6 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								0b70baa95e
							
							Spells configuration version 2 (effect-based)
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								da117e9255
							
							Code style: remove void from constructors without arguments
						 | 
						7 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								4f8c7bd4bb
							
							CStack refactoring
						 | 
						8 years ago | 
					
				
					
						
							
								   Michał Janiszewski
							
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								f5ebc763b4
							
							Add `override` keyword where applicable
						 | 
						8 years ago | 
					
				
					
						
							
								   Michał Kalinowski
							
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								18f8ca3cd0
							
							Refactoring Battle AI.
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								3b2a45c8dc
							
							Get rid of battleGetPossibleTargets.
						 | 
						9 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
						 | 
						9 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759
						 | 
						11 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								dd808ef5cc
							
							bugfixing:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								254f194220
							
							Some very early work towards autofight feature.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								06dbdd234f
							
							Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6a88604937
							
							* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								5c2473d436
							
							Support for saving/loading in player interfaces, including VCAI.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								f30ee8ff04
							
							* fixed possible corruption of pack sent by server when player request is rejected
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								95b866c131
							
							* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								62e63d45b1
							
							Work in progress on BattleAI. Related changes:
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								c42f187608
							
							Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
						 | 
						13 years ago |