Commit History

Autor SHA1 Mensaxe Data
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible hai 10 meses
  MichalZr6 dbe82b94f6 Changes following review: hai 10 meses
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. hai 10 meses
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities hai 1 ano
  Ivan Savenko 36c1ed670f Support for configurable town fortifications hai 1 ano
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media hai 1 ano
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. hai 1 ano
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: hai 1 ano
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e2718db791 Converted several enumerations into constants %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: %!s(int64=2) %!d(string=hai) anos
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations %!s(int64=2) %!d(string=hai) anos
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics %!s(int64=2) %!d(string=hai) anos
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d7f004658 Implemented reinforced walls in towns with Castle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility %!s(int64=2) %!d(string=hai) anos