Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 38bb5a76e6 Handle flag color overlay and creature selection overlay separately vor 9 Monaten
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split vor 1 Jahr
  Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects: vor 1 Jahr
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases vor 1 Jahr
  Ivan Savenko 230add02e4 Remove no longer used code vor 1 Jahr
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes vor 1 Jahr
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos vor 1 Jahr
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter vor 1 Jahr
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) vor 2 Jahren
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations vor 2 Jahren
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations vor 2 Jahren
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA vor 2 Jahren
  Ivan Savenko da3a05bc8b Fix special colors in battle vor 2 Jahren
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations vor 2 Jahren
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed vor 2 Jahren
  Ivan Savenko ab8b407294 Style cleanup vor 2 Jahren
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed vor 2 Jahren
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader vor 2 Jahren
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations vor 2 Jahren
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface vor 2 Jahren
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale vor 2 Jahren
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings vor 2 Jahren
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: vor 2 Jahren
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed vor 2 Jahren
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed vor 2 Jahren
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class vor 2 Jahren
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel vor 2 Jahren
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations vor 2 Jahren
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect vor 2 Jahren
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc vor 2 Jahren