Commit History

Author SHA1 Message Date
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
  Ivan Savenko 40bff74195 Use small vector for unit list 10 months ago
  MichalZr6 8c3a417527 Cleanup 1 year ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Alexander Wilms ccac73fb69 Remove trailing semicolons from more macros 1 year ago
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies 2 years ago
  Ivan Savenko ef94e7a78a Fix build 2 years ago
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 years ago
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 years ago
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 years ago
  Konstantin 7326980bd4 vcmi: rename WithXXX to IXXXProvider 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Konstantin 9a229d6e48 vcmi: really correct obstacle trigger 2 years ago
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip 2 years ago
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2 years ago
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs 3 years ago
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 years ago
  Tomasz Zieliński 4ea57ea7fc A variety of suggested style tweaks 3 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Tomasz Zieliński a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 years ago
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
  Tomasz Zieliński 494b0f0226 First version that compiles 3 years ago
  Nordsoft91 c4035134e5 New battlegrounds (#758) 3 years ago
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago