Commit History

Author SHA1 Message Date
  Arseniy Shestakov 1cbe9e1b8b Client: add donotstartserver option. Alternative way to start a game 9 years ago
  AlexVinS ef05a56e49 cleanup 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 years ago
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 years ago
  AlexVinS e82dfb5a85 fixed mantiss 0002254 10 years ago
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option 10 years ago
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player 10 years ago
  AlexVinS 2b88a914ff Fix client build 11 years ago
  Patrick Simmons 41da0ad2e6 multiplayerload changes (committing so I can revert...) 11 years ago
  Patrick Simmons cfa6f46d62 VERY buggy, unusable, but progress is being made... 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 years ago
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 years ago
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. 12 years ago
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 years ago
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 years ago
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 years ago
  Michał W. Urbańczyk f95e6c233b It is possible to set on visit query that object is to be removed after visit is over. 12 years ago
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb 602827d1ae * MSVC compilation fixes 12 years ago
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  mateuszb bda766b697 * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb 0003d30991 * refactoring 12 years ago