Commit History

Autor SHA1 Mensaxe Data
  AlexVinS f99bf099ca Made player interface tolerant to active stack removal. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 32c15a8266 Extract fps counter drawing %!s(int64=10) %!d(string=hai) anos
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler %!s(int64=10) %!d(string=hai) anos
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 8820bc05a9 MSVS compiler doesn't allow default arguments for Lambdas. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 5233b60243 CPlayerInterface: all new code for automatic teleport usage %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  Fay 9034a9d873 Fixed crashes due to invalid ptrs during advmap objects fadeout; %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5d1fbedf85 Merge pull request #91 from Fayth/fix-advmap-restoring %!s(int64=10) %!d(string=hai) anos
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; %!s(int64=10) %!d(string=hai) anos
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect %!s(int64=10) %!d(string=hai) anos
  Fay 485a8b5c9a Fixed updating camera position after teleportation (gate/teleport/spells); %!s(int64=10) %!d(string=hai) anos
  Fay 5e78a3147a Abstracted fading into separate class; %!s(int64=10) %!d(string=hai) anos
  Fay e64c08df27 Initial; %!s(int64=10) %!d(string=hai) anos
  Fay 8adc209366 Fixed setting adventure map underground button state after game load; %!s(int64=10) %!d(string=hai) anos
  Fay 4b248c2762 World view impl -- initial; %!s(int64=10) %!d(string=hai) anos
  AlexVinS eebf65e88f Merge branch 'develop' into SpellsRefactoring4 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  AlexVinS 65ed0ec356 Trying to fix random freeze %!s(int64=11) %!d(string=hai) anos
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK %!s(int64=11) %!d(string=hai) anos
  AlexVinS f1ab328a09 Cleanup %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c094e70784 Replaced legacy sprintf with boost::format. %!s(int64=11) %!d(string=hai) anos
  KroArtem e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck %!s(int64=11) %!d(string=hai) anos
  Patrick Simmons 41da0ad2e6 multiplayerload changes (committing so I can revert...) %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6aef70eca1 Fixed animation order in lucky attacks. May fix 1891. %!s(int64=11) %!d(string=hai) anos